OFFICIAL WHL RULEBOOK
2007.08.09 Updated cap amount from 83,500,000 to 84,000,000 in point 5 under P. Talent Cap
Contents
Definition of Terms
A. Code of Conduct
B. League Play
C. Expansion and New GMs
D. Trading
E. Lines
F. Streaks, Slumps and Random Farm Rerates
G. Playoffs
H. Retirement
I. Rerating Players
J. Position Changes
K. Entry Draft
L. Waiver Draft
M. Waivers
N. Free Agents
O. Reserve Team
P. Talent Cap
Q. Dispute Resolution/Arbitrator
R. Awards
S. All-Star Game/Series
T. Hall of Fame
Definition of Terms
-GM -- person responsible for the roster management of a team.
NOTE: only this person's confirmation is accepted for trades and other
managerial duties.
-Coach -- person responsible for the construction of team lines/goalies.
-Pro Team -- these are the players who can bu used by the coach to form an
active roster. There is a limit of 25 players including injured players.
Injured players from the pro team can not be moved to the farm team.
-Farm Team -- these players can not be used by a coach. Players on the farm
team have a random chance of increasing or decreasing their abilities.
-Reserve Team -- these are players who are owned by a team but aren't active.
The number of players on the Reserve Team can never exceed 10.
-Organization - refers to all teams that together make the roster of a team:
the Pro, Farm and Reserve.
-Active Roster -- the 20 players who are dressed and play in a game.
-Lines -- there are 18 line combinations that need to be constructed by the
franchise coach. There are 3 sets for each of the following categories:
5 on 5, 4 on 4, 5 on 4, 5 on 3, 4 on 5, 3 on 5. The line template is
available at www.webhockeyleague.ca/txt/Lines.txt.
-Rookie -- A player/goaltender who has less than 15/5 regular season games
played in his career in the WHL, and has been in the league for 5 years or
less (6 years for Prospects).
-Prospect -- Status of a player who has been drafted as such (see K. Entry
Draft), for the following 2 seasons.
-Day -- Any day when a group of 12 games are played.
-Reverse Standings Order -- Also refered to as "reverse regular season overall
standings order", this is the list of the WHL's 24 teams from the team with
the lowest win pct. to the team with the highest win pct. In case of a tie,
the following are used as tie breakers: Points, then Wins, then GF-GA
Differential, then GF, then GA, then record between the 2 teams in the current
season.
-WHL Ratings -- The updated set of ratings created by our Ratings Committee
every year. It is based on the NHL, and used for the WHL rerates and new
draftees.
A. Code of Conduct
1. Each Franchise GM is expected to respond to all trade inquiries as soon
as possible.
2. Except where other matters make it simply impossible, each GM is
required to respond to certain infrequent official business such as
All-Star balloting/award voting.
3. Each GM must inform the league of any change of address or of any
significant absences.
4. Every GM is expected to manage his team professionally and in particular
to promote the longterm well-being of his team.
5. When sending mail concerning the WHL, please start subject line with the
header "WHL:".
B. League Play
B.1 General
1. The league is using Hockey League Simulator 2 from Bethesda Software to run
the games. A thorough knowledge of HLS2 is not necessary to participate
in the WHL, however, it is helpful. It is also using Timothy Chan's League
Manager for complementary functions and features, as well as some utility
programs from Platinum Computing.
2. Games are played roughly every 2 days by the Commissioner. Results, stats
and other related documents are emailed to all GMs and Coaches, and posted
on the web site.
3. GMs are responsible for conducting the roster movements of the team. This
involves negotiating trades, moving players between the pro team, the farm
team and the reserve team, conducting drafts, and voting for the All-Star
Game/Series and Awards.
4. Coaches are responsible for determining a team's active roster and for
sending in lines and goalie rotations to the Commissioner.
5. An All-Star Game/Series is held after Day 42.
B.2 Schedule
1. A 10 game Preseason takes place before the Regular season begins. The
Preseason consists of 2 games against each of the 5 teams in the same
division.
2. The Regular Season consists of 84 games. Each team plays 6 games against
the teams in their division, and 3 games against each of the other 18
teams.
B.3 Injuries and Suspensions
1. An Injuries and Suspensions report is sent to all GMs and Coaches after each
Day. Players can get injured for 1 to 12 games.
2. If a player receives 15 or more PIM during one game, he is automatically
awarded a 2 game suspension. Every additional suspension to the same player
during the season and playoffs is worth an extra 2 games.
(2nd suspension = 4 games...)
3. Coaches are responsible for sending in new line-ups to accommodate the
injury or suspension. If no update is submitted before game time, the
commissioner will use his knowledge to add the "best" player(s) to the
line-up.
4. There are injuries, but no suspensions, during preseason play.
5. If a player happens to get suspended and injured on the same day, and the
injury is longer than the suspension, then the player only has to miss the
number of games of the injury. In other words they are not cumulative.
B.4 Goalies
Every team must have a minimum of 3 goalies in their organization at all
times except the offseason.
C. Expansion and New GMs
1. The number of teams in the league is currently 24, with no plans for
expansion as of right now.
2. GMs for available or expansion teams are chosen by the Commissioner.
3. A team can only be renamed during the offseason. Once the preseason has
started, the name is set for the whole year. New GMs taking control of a
team while the season is in progress have to wait until the offseason to
rename the team.
D. Trading
1. Trades may only involve players/draft picks, and future considerations.
However they may consist of any number of players in any combinations.
Rerates CANNOT be traded. If it is known that a trade is made with the
purpose of getting players rerated by another team and traded back, the
trade will be nullified.
The League Offices will not rule on any external factors unless
sufficient proof of wrong doing is provided. Teams have a duty to provide
all information necessary to a GM to analyze a trade. This includes the
injury status of all players involved. However, once a trade is finalized,
confirmed and processed by the league, it is assumed that all GMs have full
knowledge of the status of the traded players.
2. Draft picks from the next 2 drafts only may be traded.
3. Trades are made by both teams submitting a trade confirmation to the
Commissioner, either by email or ICQ message. If the trade looks grossly
lopsided, and it is judged that it is absolutely hurtful to the general
well-being of the league, then the Commissioner has the right to go back to
the 2 GMs and ask for their reasoning, or a reworking of the trade.
Otherwise, the Commissioner processes the trade and sends out the
league-wide confirmation. Players are moved to their new team.
4. By default, traded players proceed to the farm team, unless indicated
otherwise by the GM. If the farm team is full, and the GM does not indicate
roster moves, players will be chosen to report directly to the pro team.
5. Trading deadline is Day 70 and no trades are processed by the league after
midnight on the day that the games have been played.
6. New GMs joining the WHL will be under "trade supervision" for half a season
(42 Days). A Trade Watch Committee, composed of 3 experienced (and
undisclosed) GMs, is allowed to review and veto any trade that is obviously
lopsided. This will prevent unscrupulous GMs to take advantage of the
ignorance of a new GM. This grace period will allow the new GM to learn the
WHL-specific intricacies, rules and factors involved in judging players
value. In the case that a trade is actually voted down, the GMs will be made
aware of the reasons behind the decision. The GMs will then either explain
the reasons behind the trade, rework it, or cancel it.
7. The Commissioner reserves the right to submit trades judged highly unfair or
unsportmanlike trades to a Committee as well.
E. Lines
1. Lineups must be sent to the Commissioner before every Day's games. A lineup
is comprised of any roster moves, followed by the Active Roster, and then
the line combinations.
2. Lineups must be in jersey number format, and can be made either by hand, or
using LineMaker or any other linemaking utility, as long as the lineup is
valid.
3. Only very simple changes can be sent in text, for example:
"Please replace MacInnis (injured) with Zubov in all spots".
4. No double-shifting of any player is allowed on even-strength lines (5on5
and 4on4). Double-shifting is defined by having a player on 2 of the 3
lines in a line set. There must be 15 different players in the 5on5 line
set, and 12 different players in the 4on4 line set. Double-shifting is
allowed on PP (5on4 and 5on3) and SH (4on5 and 3on5) line sets.
5. No triple-shifting is allowed on any of the 6 line sets. Triple-shifting is
defined by having a player on all 3 lines in a line set.
6. If a lineup received by the Commissioner does not comply with these rules,
the lines will automatically be computer-generated.
7. All 24 teams' lines will be posted on the website after each Day along with
the other Day files. The Commissioner will not at any time disclose another
teams' lines to any GM. GMs are allowed to disclose their lines amongst
themselves.
8. Additional lineup rules:
- All teams must dress a complete proper lineup based on their positions (at
least 3 C, 3 LW, 3 RW, 6 D, 2 G), and all 20 players must be dressed at their
listed position.
- Forwards must be played on Forward positions on 5 on 5, and defenseman played
on Defense positions.
- All other 5 line situations must have either 1 or 2 Defenseman playing on the
Defense positions.
- Goalies can only play G, and only Goalies can play G.
9. No goalie can play more than 74 games in the regular season (effective WHL12).
F. Streams, Slumps and Random Farm Rerates
F.1 Streaks and Slumps
The Streaks and Slumps option is used at all times but with the following
restrictions:
1. After the Preseason they are reset. However, they do carry from the regular
season to the playoffs.
2. Any player who is +/- 1 for 10 consecutive games will have his streak/slump
reset to 0
3. Any player who is +/- 2 for 5 consecutive games will have his streak/slump
reset to +/- 1 (doesn't apply to Preseason)
F.2 Random Farm Rerates
1. Random Farm Rerates that happen during the Preseason are reset before the
beginning of the regular season.
2. All Random Farm Rerates that happened during a season and playoffs will be
reset prior to the Rerating Procedures in the off-season.
3. A Random Farm Rerate will be immediately reset if it is a double farm
rerate. In other words, a player|goaltender is allowed a change of
+/- 11|9 but not +/- 22|18.
4. A Random Farm Rerate will be immediately reset if the player/goaltender's
new rating is 80/65 or higher. (80/67 starting in WHL12)
G. Playoffs
1. The top eight teams in each conference qualify for the playoffs.
2. Top 2 seeds in the conference are granted to the division leaders, and the
last six based on regular season standings.
3. Every playoff series is a best of seven games.
4. First round matchups are done like this:
Series 1 8th seed vs 1st seed
Series 2 7th seed vs 2nd seed
Series 3 6th seed vs 3rd seed
Series 4 5th seed vs 4th seed
H. Retirement
1. The following procedure will be used in the off-season to determine
retirements:
-If a player has officially retired from the NHL, the GM of his WHL team is
given the choice of retiring him right away, or allowing him a farewell
season. A player is only allowed one farewell season in their career. If
a player retires and makes a comeback (Lemieux, Hasek) and has already used
his farewell season, the next time he retires from the NHL he will retire
right away in the WHL as well.
-If the GM chooses retirement with no farewell season, and then trades the
rights to this player, the GM of the receiving team CANNOT reverse the
retirement. This now automatically covers the previous death/disability
clause.
-If a player has 0 NHL games played in the last season, but has not
officially retired: use the following rule:
-player retires if he hasn't played in the NHL in the last 3 years, or
-player gets a 1 point decrease in each rating category if he did play in
last 3 years, unless he is 25 years old or younger, in which case he
stays on his team with his rating unchanged.
-Exception will be made for a player who didn't play in the NHL because of
a contract dispute, holdout or injury, as long as it is widely accepted
that he should be back the following season. A player in this situation
will have his injury rating set to 0, while his other ratings will remain
unchanged. A player suspended for a whole season will get a 0 PN.
2. When a player retires, his last WHL team retains that player's rights. These
rights are tradable. The commissioner will keep and make available a list of
retired players rights for each team.
3. A player returning to the NHL will be allowed to return to the WHL team
holding his rights, unless he announces his retirement after that season. He
will come back during the off-season following his NHL return, and with his
new counterpart ratings. If the team chooses not to add the player to their
roster, he will immediately become a free agent.
4. Above and beyond the procedure in (sec. 1), GMs are encouraged to retire any
non-NHL player on their team during the off-season. This is what is referred
to as a "Voluntary Retirement". A player can only be Voluntarily Retired by
the team that he was with when the season ended.
I. Rerating Players
I.1 General Rerating
After the end of the Playoffs and before the next season's entry draft, the
following rerating procedure will be used:
Criteria Factors #pla. effect Pro/Fa Method Range
------------------------------------------------------------------------------
Team Perf. NHL 4-6 up/down both WHL Ratings unlimited
NHL Counter. NHL, luck 2* up/down both WHL Ratings unlimited
Down Rerate NHL 0-2 down both WHL Ratings unlimited
Notes: 1.Players can't be rerated twice: if a player gets rerated, he is not
eligible for the next criteria.
2.The age on December 31st of the current year will be used. For
example, for the WHL12 rerating (in 2006), a player born any day in
1978 will be considered 28.
3.Players with the Prospect status are not eligible for General
Rerating; see Prospect Rerating.
* At least 1 of these 2 rerates must be down.
First Criteria - Team Performance
-Factors: player's NHL counterpart
-Number of Players: 4-6
-Effect: any (up/down/equal)
-Description: Players to be rerated are chosen by the GM. A player rerated
under this criteria will take the current WHL Rating of his NHL
counterpart. Only a player who has a new rating to take can be
chosen.
Number of players is determined by a team's performance in the previous season.
It is based on the points a team earns. In the event of a tie between the
6th/7th and 18th/19th placed teams, placement will be determined on; Wins,
Goals Differential (GF minus GA) then Goals For.
Standing/Points | Number of Rerates
----------------+-------------------
Top 6 teams | 4
Middle 12 teams | 5
Bottom 6 teams | 6
Second Criteria - NHL Counterpart
-Factors: player's NHL counterpart, randomly chosen
-Number of Players: 2
-Effect: any (up/down/equal)
-Description: All *rated* players are eligible, except for players who have
already been rerated (Team Performance rerates, Prospect rerates,
and special retirement status players M/F/I/E). A player rerated
under this criteria will take the current WHL Rating of his NHL
counterpart. At least 1 of the 2 players selected must be rerated
down.
Third Criteria - Down Rerate
-Factors: player's NHL counterpart
-Number of Players: up to 2
-Effect: down
-Description: Players to be rerated are chosen by the GM. A player rerated
under this criteria will take the current WHL Rating of his NHL
counterpart. Only a player who has a new rating to take can be
chosen.
I.2 Prospect Rerating
1. Prospects' original rating in the Entry Draft cannot be higher than 70.
2. Prospects automatically get a NHL Counterpart rerate the following 2 years.
These rerates are totally independent of the other Team Performance and NHL
Counterpart rerates (they do not take away any other existing rerate).
J. Position Changes
1. Changes of position are allowed only during the offseason and the All-Star
Break. Here the preseason is considered part of the offseason.
2. Any position change has to be justified (ie PRINTED proof must be supplied
for the adjustment to reality to be accepted).
3. Same rules apply for Handling (H) changes.
4. Jersey number changes can be done anytime.
K. Entry Draft
1. The draft includes all 24 teams.
2. The order is reverse regular season overall standings order, with the
following exceptions:
2.1 Lottery between 8 non-playoffs teams for top 8 picks overall (ie first
round only)
No team can move more than 4 spots up or down from it's original spot. So for
example the worst team in the league is still guaranteed to pick from 1 to 5
and can't drop all the way down to 8th.
Example of lottery:
(Here Team 1 is the team otherwise seeded first in the order)
Team 1 - 8/36 -> add 3/36 -> final odds 11/36 (31%)
Team 2 - 7/36 -> add 2/36 -> final odds 9/36 (25%)
Team 3 - 6/36 -> add 1/36 -> final odds 7/36 (19%)
Team 4 - 5/36 -> final odds 5/36 (14%)
Team 5 - 4/36 -> final odds 4/36 (11%)
Scratch 3 teams below and give their odds to top seeds
Team 6 - 3/36
Team 7 - 2/36
Team 8 - 1/36
Let's say Team 1 wins roll #1, then odds for roll #2 would be like this:
Team 2 - 7/28 -> add 2/28 -> final odds 9/28 (32%)
Team 3 - 6/28 -> add 1/28 -> final odds 7/28 (25%)
Team 4 - 5/28 -> final odds 5/28 (18%)
Team 5 - 4/28 -> final odds 4/28 (14%)
Team 6 - 3/28 -> final odds 3/28 (11%)
Scratch 2 teams below and give their odds to top seeds
Team 7 - 2/28
Team 8 - 1/28
etc.
2.2 Cyber Cup winner picks last in each round.
3. Number of rounds in draft is dependent on number of players in the draft.
GMs will be notified in advance of the number of rounds. In the
eventuality that there isn't enough players for 5 rounds, the BOD and/or
Commissioner will decide how to handle possible traded picks who are not
available.
4. Players available in the Entry Draft are divided in 2 groups:
- NHLers: the players who made their NHL debut in the previous season and
are not in the WHL. Their original rating is their counterpart WHL Rating,
or if there isn't one, a rating reflecting their abilities will be
created.
- Prospects: players who have just been drafted in the NHL and are thought
likely to make it to the NHL. Original ratings that reflect their
abilities are created by the Director of Drafting and Player Rerating
5. Teams are not allowed to pass on their selection (a player must be selected
every time).
6. A new GM taking over a team in the WHL will be awarded a compensatory draft
pick in the following entry draft according to the winning pct of the team
at the time he takes over:
- .400 or lower -> draft pick between 1st and 2nd round
- between .401 and .500 incl. -> draft pick between 2nd and 3rd round
- between .501 and .600 incl. -> draft pick between 3rd and 4th round
- above .600 -> nothing
The extra draft pick will be awarded at draft time, or in other words is
not tradable.
L. Waiver Draft
1. Waiver Draft specifics:
- held during the offseason
- GMs can protect 9 forwards, 5 defenseman and 2 goalies, plus all rookies
and prospects (as per our WHL definitions) are exempt
- the draft will consist of two (2) rounds
- each team can only lose a maximum of two players
- draft order is based on reverse order of standings
- waiver draft picks are not tradable
- if a team claims a player, they must unprotect a player
- teams have the right to pass, or select their own player.
2. The waiver draft has been discontinued for WHL10 and on, until reevaluation.
M. Waivers
M.1 Waiver Status
1. All players have a Waiver Status attribute with one of two possible values:
"pro" or "farm".
2. All new draftees get a Waiver Status of "farm".
3. A player making a comeback is assigned a Waiver Status of "farm".
4. A player/goaltender becomes "pro" only when and as soon as one condition is
met: he has 25/10 games played (GP) in one regular season, EXCEPT if he is
currently a Rookie, in which case he remains "farm".
5. When a player goes through waivers unclaimed, his Waiver Status is changed
to "farm".
M.2 Waiver Rules
1. Players may be moved freely between Pro and Farm during the off-season
(including Preseason), but before the regular season starts, all "pro"
players must either be placed on the pro roster, or on waivers.
2. During the regular season, a player's Waiver Status will be used to
determine if the player can be sent to the farm freely or if he must pass
through waivers first.
3. The waivers claiming order consists of the current reverse overall
standings order.
4. Players are on waivers for a period of typically 48 hours, normally until
the next Day's games are played.
5. A player acquired through waivers is always placed on the claiming team's
pro roster. If the claiming team's pro roster is full (25 players), they
must make room for the claimed player immediately. Otherwise, the claimed
player will be put back on waivers.
6. If the player on waivers is not claimed, then he reports to his team's Farm
Team.
7. A team may claim more than one player off waivers on a particular Day, but
they will be moved to the bottom of the claiming order after a first player
has been claimed.
8. A player claimed on waivers cannot be sent on waivers by that same team, in
the same season. (effective starting in WHL12)
N. Free Agents
1. At any time a GM can release players from his team. Released players become
Free Agents and join the Free Agents list. Players released during the
offseason will either join the Free Agent list (if they have played at least
1 game in the NHL during the previous season and haven't announced their
retirement), or be retired with the voluntary retirement status otherwise.
2. The Free Agents list is composed of released players and undrafted players
from the last Entry Draft. At the end of the season all the players on the
Free Agents list automatically retire.
3. Free Agents can be signed anytime except during the playoffs.
4. If a Free Agent is offered a contract by more than one team on the same day,
the team with the least players in its organization gets him. In case of an
equal number of players, the team who signed a player last will let the
other get the player.
5. If a team offers a contract to more than one Free Agent on a particular day,
after signing a first player the team moves to the bottom of the priority
list.
6. The time window for signing a Free Agent is typically a game Day (2 days =
48 hours) during the preseason and regular season, and 7 days in the
offseason.
O. Reserve Team
The players who are owned by a team but aren't active. The maximum number of
players allowed on the reserve team is 10. Once the regular season has started,
players cannot be added to the reserve team in any way. The only moves permitted
involving the Reserve Team then are:
1. release a player from Reserve: he becomes a Free Agent
2. promote a player to farm team
3. trade away a player
The Reserve Team is a place to put new draftees or extra Farm Team players
owned by the organization. Also, players on the Reserve Team are protected from
farm team rerates, since they are not controlled by the simulator.
P. Talent Cap
1. Number of players used to calculate team talent level
Highest-paid 12 forwards, 6 defenseman and 2 goaltenders (a dressed roster).
Farm Team Rerates do not affect talent level calculations. Ratings at the
beginning of the season are used.
2. Player value
Group 1 : 86-99 $10,000,000
Group 2 : 83-85 $ 8,000,000
Group 3 : 80-82 $ 6,500,000
Group 4 : 77-79 $ 5,000,000
Group 5 : 74-76 $ 3,000,000
Group 6 : 71-73 $ 2,500,000
Group 7 : 67-70 $ 2,000,000
Group 8 : 62-66 $ 1,500,000
Group 9 : 56-61 $ 1,000,000
Group 10: 0-55 $ 750,000
-Rookies (as per the standard WHL rookie definition) have a maximum salary of
$1,000,000.
-Goalies: having two less ratings than forwards it was necessary to come up
with a calculation to more accurately represent their total rating. To do
this we average out their ratings by dividing their total rating by nine(9).
We round that answer down and multiply it by two(2), to fill the two missing
ratings. Then add that to the current total rating. For example, If we have
a goalie rated like this:
# Player's name H Ps Ag Qk Pw Fa In Pn Sk Pa PC Ck Sh Ttl
29 Curtis Joseph L G 7 9 5 9 7 6 9 5 9 - - 66
We take his total rating of 66 and divide it by 9; 66 ÷ 9 = 7.333
This number is rounded down to 7.
We then take that number and multiply by 2; 7 × 2 = 14
Finally that number is added to his total; 66 + 14 = 80
So we end up with a rating of:
# Player's name H Ps Ag Qk Pw Fa In Pn Sk Pa PC Ck Sh Ttl
29 Curtis Joseph L G 7 9 5 9 7 6 9 5 9 - - 80©
The © symbol besides a goalie's Ttl rating means this is his Calculated rating.
3. Applicability of the cap
The talent cap shall be in effect during the regular season and playoffs, but
not in the offseason and preseason.
4. Over the cap situations
During the period of applicability of the cap, any trade (or free agent signing
or waiver claim) that would put a team over the cap will not be allowed.
If a team fails to be under the cap when the regular season begins, their
highest rated player will be considered a holdout, and will not be allowed to
be dressed for any game, until the team is under the cap. If a player is still
holding out at the All-Star break, he will be placed on waivers, and the team
claiming him (assuming he is claimed) will compensate the holdout's team with
the next available 1st round draft pick they own.
5. Team Talent Cap
The Cap amount for the next season shall be $84,000,000. This number is subject
to adjustment yearly.
Q. Dispute Resolution/Arbitrator
Where two or more teams are in dispute over some matter, like a trade, and
these rules do not cover the matter in dispute, the league has successfully
used the following procedure for resolution of the problem:
1. The Commissioner will ask an anonymous GM to act as Arbitrator with the
teams in dispute having the right to request that certain GMs not function
as Arbitrator.
2. Each team makes its case to the Commissioner.
3. The Commissioner communicates the relevant facts to the Arbitrator and
gives the Arbitrator a list of possible decisions.
4. The Arbitrator makes a decision and communicates it to The Commissioner
without having to offer any justification for the decision.
5. The Commissioner communicates the decision, which is final and not subject
to further negotiation, to the GMs.
R. Awards
The following trophies are awarded every season based on voting by each WHL
team (either the GM or the Coach votes):
- James Norris Trophy (Best Defenseman)
- Vezina Trophy (Best Goaltender)
- Hart Memorial Trophy (League's Most Valuable Player)
- Calder Memorial Trophy (Rookie of the Year)
- Lady Byng Memorial Trophy (Sportmanship)
- Frank J. Selke Trophy (Best Defensive Forward)
- Jack Adams Award (Coach of the Year)
- Executive Trophy (GM of the Year)
- The Chairman's Cup (To be awarded to the Player deemed to have the greatest
potential on a non-Playoffs participating Team.
Donated to The WHL by: Montgomery Python, Chairman of Slithering
Communications Inc.)
- 1st & 2nd Team All-Stars
- All-Star Rookie Team
Note: Nominations for Hart Trophy are selected among the 24 Team MVPs chosen
by each team's GM.
The following trophy will be awarded by the Commissioner:
- Bill Masterton Memorial Trophy (Dedication to the Game by a GM: League Involvement)
The following trophies will be awarded by the League based on the regular
season stats:
- Bobby Orr Trophy (Best Plus/Minus Record in the regular season)
- Art Ross Trophy (Most Points in the regular season)
- Maurice Richard Trophy (Most Goals in the regular season)
- Presidents' Trophy (Best Team Record in the regular season)
- William M. Jennings Trophy (Fewest Goals Against in the regular season)
The following trophy is awarded by the League based on the playoffs stats:
- Conn Smythe Trophy (Playoffs M.V.P.)
S. All-Star Game/Series
coming soon
T. Hall of Fame
1. A retired player becomes eligible one year after his retirement.
2. A maximum of 5 players and 2 GMs/Coaches will be introduced each year.
3. The Hall of Fame Committee selects a maximum of 15 players and 5
GMs/Coaches, and then all GMs in the league vote for the 3 most deserving
in each category (players and GMs/Coaches).
4. The vote by itself does not guarantee entrance into the Hall of Fame.
The final decisions are made by the Committee, based on the results of the
vote and on career achievement.
5. If a player has been made eligible 3 times and has not been accepted, he
is permanently removed from the list of potential inductees.
6. Members of the Committee currently are: Michael Hebert, Jon Lemoine,
Kris Pongratz.
7. For the first year only, there will be 5 honorary inductees, 20 nominated
players to vote on, vote on 5 most deserving players, and up to 8 players
inducted.
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